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If you're looking for the Atmos/DTS:X track...

ht guy

Well-known member
⭐️ Premium ⭐️
I know I've run into this before, but there are instances on K where the Atmos is not with the HDR/UHD, but only the HD:

The Great Wall
First Man
Pacific Rim: Uprising
 
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Or, the Atmos or DTS:X track is on the 4K disc, but not included with either K version:
Oblivion
Robin Hood

And one instance where the streaming version is Atmos, but K is 5.1:
Tomorrow War

@MikeKobb I can see where K might not have the assets for the movies where there is no immersive audio provided by the studio, but wonder if K could use the immersive audio from the HD tracks for the HDRs/UHDs?
 
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Or, the Atmos or DTS:X track is on the 4K disc, but not included with either K version:
Oblivion
Robin Hood

And one instance where the streaming version is Atmos, but K is 5.1:
Tomorrow War

@MikeKobb I can see where K might not have the assets for the movies where there is no immersive audio provided by the studio, but wonder if K could use the immersive audio from the HD tracks for the HDRs/UHDs?
Personally, I’d prefer to use the upscaling feature on my processor than have a 3rd party try to sync two different files or sub in a low quality, soundbar focused spatial audio track for a lossless non-spatial audio track.

I may be in the minority, but my theory is have the studio give you the absolutely highest bit rate audio file they have then use the processor we paid all the money for to figure out how to move the sound around if the highest bitrate content isn’t the spatial version.
 
Thanks.

I’m with you 100% on getting the highest bit rate audio file K has - and that’s exactly my point.

They have the lossless ATMOS files for these three movies from the studios. (fwiw, while it’s not in my skill set, there are folks that remux 3D titles with the ATMOS from 4k discs with great success.)

While upmixers are fine, if it’s available, I prefer native. Especially with a reference ATMOS track where no upmixer is going to adequately replace the mixer that placed the objects spatially. Thus the question.
 
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Atmos isn’t always lossless. There’s lossy atmos as well as near field atmos for sound bars, which doesn’t sound the best on true multi-channel systems. Basically, studios use it as a marketing ploy to sell more content in some, not all, instances
 
Understood.
I'm only asking about Atmos for the HDR/UHD versions of three titles where the studio has released a lossless Atmos track - and K has a copy.
 
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