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  #21  
Old Jun 1st, 2010
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Mr.Poindexter Mr.Poindexter is offline
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Quote:
Originally Posted by JerryL View Post
Nah- its too difficult to burn down those caves. The problem is that those pesky dinosaurs don't decode PCM internally!
And that is why they are extinct. Evolve or die!
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  #22  
Old Jun 2nd, 2010
JerryL JerryL is offline
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True.
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Jerry
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  #23  
Old Jun 4th, 2010
Transepoch Transepoch is offline
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Originally Posted by josh View Post
So one followup to my long post above.... maybe this will give SOME hope to Jerry and Mike. It is THEORETICALLY possible to design a display that could adjust the parallax barrier crystals so that images were sent to each viewer's eyes if some serious processing power and cameras were mounted to the display capable of locating and picking out human heads, and detecting the location and positions of their eyeballs.


Sounds crazy, but it has been done in a lab, but only for a single viewer. Cameras track and locate the head, find the eyes, and adjust the crystals on the display to account for that person's location.
--josh
Which, combined with the nearly omnipresent webcams these days, makes this a fairly decent option for laptops. Anything cheap enough to not have the processing power wouldn't get the option anyway.

Though as much fun as this discussion of ways to implement 3D is... isn't that all pointless in context? As a player, all K needs to do is pass along a signal that conforms to one of the standards adopted in the compatibility framework and let the display sort it out.
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  #24  
Old Jun 5th, 2010
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Mr.Poindexter Mr.Poindexter is offline
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Well, if the decoding is the equivalent of 1080p60, it doesn't really matter what the format is (sequential, side by side, checkerboard, etc), it would still take more horsepower than decoding 1080p30. Does the engine have that much pedal left?
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